Made by Superposition NULL
Somewhere under the desert lies a temple full of locked rooms and someone has left flowerpots in every single one.
A puzzle game of small rooms and large consequences. Every chamber fits on a single screen: collect all the pots, then reach the door. Simple, until you meet the tenants.
Mummies sit still and get in the way. Spiders watch four directions at once and never miss. Snakes wake up the moment you pick up the last pot. Skeletons and ghosts come after you.
You have one tool: a shot. The first hit freezes a creature where it stands; the second finishes it off. The trick is knowing when not to fire twice: a frozen creature can be pushed, floated down a current as a raft, or parked in exactly the square that saves your life.
Made a mistake? Turn the crank. Time rewinds move by move, including past your own death.
No combat, no reflexes, no luck. Just a room, a plan, and the growing suspicion that you pushed that crate one square too far.
Nikolai Zharkov; Fedor Zharkov; Anastasia Rumyantseva; Artem Suleimanov