juggling-jolt

juggling-jolt

A juggling simulation game where you control two hands with the crank, perform tricks with the D-pad, and keep all your juggling balls in the air while multiplying your score.

What's Inside:

  • 3 levels of difficulty: juggling 3, 5 or 7 balls

  • 10 different tricks to perform with different scorin

  • 11 different scoreboards for total tricks, score, daily scores, difficulty boards

  • Up to 20x score multiplier

  • 25 Achievements to collect

Game Created by:

  • Alexandre Fontoura (xesf)

Tools:

  • ffmpeg
  • iPhone X
  • Aseprite
  • pdtracker
  • GarageBand
  • Playdate C SDK v3
  • Visual Studio Code w/ Claude Code

More cool info

Featured In…

Scoreboards

Rookie Show Daily

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No scores yet!

Main Stage Daily

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No scores yet!

Main Stage Tricks

1
Kaylo
1

Main Stage Global

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No scores yet!

Grand Finale Daily

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No scores yet!

Grand Finale Tricks

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No scores yet!

Grand Finale Global

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No scores yet!

Rookie Show Tricks

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No scores yet!

Rookie Show Global

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No scores yet!

Overall

1
2221854530820071
1,220
2
driveshaft
980
3
Kaylo
720
More...
4
4716915139516965
270
5
Seylum
210
6
5736007391501712
190
7
theyhem
90

Overall Tricks

1
2221854530820071
15
2
Kaylo
8
3
driveshaft
5
More...
4
4716915139516965
4
5
5736007391501712
2
6
Seylum
1
  • 684.4 KB.
  • First published 09/01/2026, last updated 09/02/2026.
  • To bring Juggling Jolt to life with the depth and polish it deserves, I used Generative AI Coding Assistants as part of my development pipeline. As a solo developer, my goal was to maximize efficiency and tackle complex technical tasks that would normally demand far more time than a single person can affort. By automating repetitive coding tasks, I spent less time on routine technical maintenance and more time manually crafting the creative gameplay, balancing mechanics, and polishing the player experience. This approach ultimately allowed me to deliver a much more stable, feature-rich game within a reasonable timeframe than would have been possible otherwise.
  • The game content is appropriate for all ages with different difficulty levels and a tutorial to teach how to play the game.
  • This game uses the Crank and D-pad. Challenges rely on timing, spatial reasoning, and moderate input precision rather than rapid button mashing. There are no spoken instructions or required audio cues to complete levels, although there's audio guidance when player does tricks and reach certain milestone in the game. Text is minimal and presented in high-contrast black-and-white visuals. No color differentiation is required to play. Minimum accessibility options are available: Invert Crank.
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