PADDLE vs PADDLE

PADDLE vs PADDLE

Made by Isaac Bernat

"The big reason to get this is to play local 1-on-1 with another person in real life... challenging your gamer skills to the max." β€” Playdate Unofficial

Two players. One console. Zero hassle!

Paddle vs Paddle brings real-time local multiplayer to the Playdate. Share the screen and compete shoulder-to-shoulder!

  • Asymmetric Controls: Use the Crank for unique control schemes or A/B buttons for classic matches.
  • Play Fair (or don't ;D): Granular handicaps let you adjust paddle sizes and speeds. Give a kid a huge paddle and an adult a tiny one for a balanced duel!
  • Wild Game Modes: Relive the '70s in Old School, embrace Chaos or build custom modes!
  • Adjustable Feel: Tune the physics engine! Customize recoil, motion trails, shockwaves, reactive audio and more!
  • Solo Play: No friends around? Challenge the built-in AIs!

Paddle vs Paddle, the ultimate pocket duel.

  • Code and in-game art by Isaac Bernat.
  • Cover and Banners by Marta Preguezuelos.
  • Additional concept art by Rodrigo Cullell.

More cool info

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  • 197.3 KB.
  • First published 06/09/2026
  • This game's developer created it without the use of generative AI.
  • We think this game is appropriate for everyone.
  • Paddle vs Paddle can be fast paced and require quick reflexes, but this is entirely adjustable. The intensity of particle effects, screen shake and physics can also be reduced in the menus to ensure everyone is comfortable. In local multiplayer, two players must stay physically close to share the console. Player controls are configurable between the D-Pad, A and B buttons or the crank (which requires more precision). The console should be held firmly or rest on a flat surface to avoid accidental slipping during matches.
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