Shadowgate PD

Shadowgate PD

Made by Pixel Ghost

The classic point-and-click adventure Shadowgate, reimagined with all new music, art and functionality, taking the best of the previous versions and creating a unique remake for Playdate. It even uses the crank!

Thrust into the role of "The Seed of Prophecy," players travel deep into the living castle, in hopes of defeating the evil that dwells within – the dreaded Warlock Lord.

Shadowgate is one of the most well-known and beloved point-and-click adventure titles in gaming history.

As one of the original titles in the popular MacVenture series that went on to be celebrated on the NES, GBC, and Nintendo 64, Shadowgate quickly endeared players with its fantastic atmospheric soundtrack, perilous locations to progress through, countless puzzles to solve, and more ways to gruesomely die than gamers previously thought possible.

Shadowgate PD is made in Playdate's Pulp development platform.

Hints & tips:

  • Press A to access the menu
  • Undock/dock the crank to move between inventory and game space
  • The crank changes inventory page (So do the arrows)
  • If you get stuck, there are many walkthroughs online

Credits:

  • Game development: Ollie Coe
  • Lead Artist: Thantropy
  • Music and Sound Design: Ben Perry
  • QA: Plastic Fern
  • PR: popagenda

More cool info

Featured In…

  • 618.4 KB.
  • First published 04/29/2025, last updated 06/10/2025.
  • This game's developer created it without the use of generative AI.
  • This game contains dark fantasy themes, including perilous exploration, supernatural elements, and depictions of death. Players may encounter skeletons, ghosts, and other eerie creatures in a gothic atmosphere. Some scenes include mild violence and implied danger, but there is no graphic gore. While there is no strong language, the game’s ominous tone and puzzle-based progression may be challenging for younger audiences. We recommend Shadowgate for players comfortable with suspenseful adventure games and classic fantasy storytelling.
  • This game uses the A+B buttons and the d-pad. The game is designed to be played at any pace so there is no need for precision or speed. The game uses the crank to move to the inventory and switch pages but isn't necessary. The game does contain a lot of text in English and the difficulty is intended for experienced players.