
Spacestation Pheta
Made by Enrico Kravina
You find yourself trapped in the abandoned space station Pheta and must find a way out!
In the game, you control an astronaut who can walk, climb, jump, and interact with objects throughout the station, which consists of a hundred rooms. These start off simple but become increasingly complex as new contraptions are discovered by our hero.
While the main challenge is to find a path to the exit, later levels will also test your reflexes. If you get stuck, each room includes a helpful hint, and a built-in tutorial explains the station's unusual physics. The game contains no violence, aside from the character potentially dying from falls, lack of oxygen, or electrocution.
In our opinion, the game’s charm lies in its simplicity and rhythm, drawing the player into an immersive experience. Expect several hours of fun!
Spacestation Pheta is a game with a long tradition starting from the 1980's. The original concept and title was written in BASIC (TI-99/4A) by Jeff Bunting. The shareware evolution of the game was developed in FORTH (TI-99/4A) and Pascal (Macintosh) by Tad Woods / T&T Software. The enhanced version for the playdate was written in Lua in 2025 by Enrico Kravina and includes an original soundtrack by composer Jhince.